Wednesday, August 8, 2018

Scratch 5


Circle 1: When the program starts, initialize X Velocity variable to 0 so the sprite is not moving. If the left arrow key is pressed then the sprite will speed up and move left until it reaches a limit of 7. This stops the sprite from infinitely accelerating. While the left key is not being pressed it will lose speed and decelerate. 

Circle 2: Initialize the Gravity variable and continuously decrease it by 1.

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