Wednesday, August 8, 2018

Scratch 8



Circle 1: When the Watermelon sprite receives the Launch message it will be thrown up on screen uncut. If the webcam detects enough motion on the Watermelon it will switch costumes and appear cut in half. After, it broadcasts the Start message so the game can continue.

Circle 2: When the Watermelon gets the Launch message and it is picked by Launch Pick, the Watermelon will be randomly thrown on screen. A random location will be picked and if the location is on the left, the Watermelon will be thrown to right. The opposite will happen if the location is on the right. It is thrown with a random speed and angle for variation.

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